I was a high schooler when my parents took me to a meeting of a new company called the “Korean Entrepreneurship Institute.”
It was the same company that was founded by a Korean man who went by the moniker “Pit Pigeon.”
It’s now known as “Sakura.”
When I came back to college after graduation, I worked on a project with a Korean guy called “Camelot” and I realized there was an opportunity to build the first Korean startup, a company that would build its own virtual reality headset and be based in Korea.
The team behind “Cavalot” didn’t have any experience in virtual reality, so we had to learn by example.
That’s how we launched a new VR startup called “Sculpt,” based in Seoul, Korea.
We have a lot of work to do before we can really be successful, but the challenge is to get traction and build out the company to its full potential.
And we’re still in the early stages of building out the business, which we’ll talk about more below.
We started as a small startup with only five people, and our focus was to build our company from the ground up, not from scratch.
This year, we launched an app called “Korea’s VR Showcase” that brought in some international and regional attention.
It was really a platform for international VR content.
We had to go to Korea to launch this app.
And when we did that, we started getting calls from people in South Korea who were excited about VR.
We saw that they were willing to support a startup in Korea that had no VR experience, and we started to reach out to them.
We’ve been in touch with over 30 Korean VR companies that we’re interested in partnering with, and all of them are very interested in working with us.
In addition to our international VR startups, we’re also interested in building out a global VR platform and building out our platform in the United States and Europe.
We’re also very excited to be partnering with the Chinese startup “The Ville,” which is a mobile VR company that builds a 360-degree experience that will be launched in the coming months.
But that’s just the beginning.
We also have a global network of VR companies, like “Virtual Studio,” which we’ve partnered with the Japanese startup “Ville” to create VR content and software for the Japanese market.
We see a lot more opportunity to expand our network and grow our platform, and that’s why we’re going to expand beyond VR to other media and entertainment spaces in the future.
The global VR market is very competitive, but we are also seeing incredible opportunities in the virtual reality space, and this year alone we’ve seen a number of great VR experiences launched on various platforms, like Google Cardboard, Facebook Live, and more.
The Korean VR ecosystem is also growing rapidly.
We recently announced a partnership with the South Korean VR startup “Spirits” to bring a virtual reality experience that is being launched soon for the Samsung Gear VR.
That VR experience is called “Visions” and it is designed to show people that they can actually create their own VR experience.
I’m also very pleased that we’ve been able to collaborate with a number VR companies in the past year, like Virtual Studio and The Ville.
We were able to partner with a few of these VR companies to build experiences that people could actually use in their own homes and offices.
We really appreciate all the help they’ve given us.
We are currently working on VR apps for the Oculus Rift, HTC Vive, and other VR platforms.
And in the near future, we’ll be launching a brand new VR platform called “VR Essentials” for people who are looking for the most popular VR experiences and VR-specific content.
I also want to highlight the great work being done by our partners, like Samsung, HTC, and Oculus.
Samsung is the largest mobile VR player and has been developing an extremely deep, innovative ecosystem for VR since the very beginning.
Samsung has been building the VR platform since 2015 and is now a major player in the VR market.
The VR platform for Samsung GearVR launched this month and is one of the best VR experiences you can get for the Gear VR right now.
Samsung VR Studios has worked closely with Oculus VR Studios to build and produce the GearVR experience that we’ll launch with this month.
And it is incredible to see Samsung working closely with a large VR platform like Samsung.
The Samsung VR Experience, for example, is built to take advantage of the Gear’s high-resolution, dynamic 360-degrees, allowing users to get the best possible experience.
We love Samsung’s passion for VR and our team has been working on many VR projects with them.
And Samsung VR has always been a strong partner for Oculus.
We know that the Gear platform will be used by millions of people around the world, and Samsung VR is always looking for ways to make its VR experience even better.